BMS LAB — Where Technology Meets Life

High-Tech and Social Sciences

Guides and instructions

  • Tobii

New_InfoHub

  • Audio Playground
  • CC – Career Compass
  • General FAQ
  • How to Reserve Equipment and Software
  • Webcam Eye Tracking
  • ManouVR Room Specialty and Best Practices
  • Virtual Nature
  • Shimmer3 GSR+

Frequently Asked Questions (FAQ)

  • Ethics

Procedures and protocols

  • Ethics
  • What do to in case of Damage
  • Priority regulations
  • Loan terms and conditions
  • Theft and damage
  • Complaints
  • Hygiene

Facilities and Protocols

  • Recognice Room Specialty and Best Practices
  • Flexperiment Rooms Specialty and Best Practices
  • Experivan Specialty and Best Practices
  • How to Reserve Equipment and Software
  • Driving Simulator Room Specialty and Best Practices
  • How to Reserve BMS Lab Facilities
  • ManouVR Room Specialty and Best Practices

Equipment

  • Oculus Quest 2
  • Tobii Eye-Tracking
  • Empatica E4 Wristband
  • Scent Machine
Electroencephalography (EEG)
  • EEG
Eye-tracking
  • Tobii
  • Tobii Eye-Tracking
Extended Reality (XR)
  • Oculus Quest 2
  • Virtual Reality (VR)
    • Oculus Quest 2
Sensors
  • Shimmer3
  • Shimmer3 GSR+

Software

  • Audio Transcription with Amberscript
  • Audio Playground
  • CC – Career Compass
  • Webcam Eye Tracking
  • Virtual Nature
  • iMotions
  • TIIM – Twente Intervention and Interaction Machine

Services

  • Data Management and Storage
  • Services Provided by The BMS Lab
  • Home
  • Info Hub
  • Equipment
  • Oculus Quest 2
Table of Contents
  • Oculus Quest 2 for Research & Education
  • Best Practices
    • Where can you use it?
    • Using Oculus Account
    • Uploading or Purchasing Content onto the Headset
  • Hygiene Protocol
  • Further Support
    • Getting Started with the Oculus Quest 2
    • Manuals and External Links
    • Tutorials
  • FAQ
  • Want to use the Oculus Quest 2?

The Oculus (Meta) Quest 2 is another device that the BMS Lab has available for students and professors that want to do a research, a project or want to do education in the domain of Virtual Reality.

The Oculus Quest 2 is one of the most accessible VR headset we have at the lab. It is a stand alone headset. Thus it can be used completely wirelessly without/with a PC depending on the nature of the study. This enables researchers to be able to use it and conduct their research experiments in different locations that may be more convenient for their participants or fitting for their research.

Oculus Quest 2 for Research & Education #

At the BMS Lab the Oculus Quest 2 has been used to conduct a wide variety of research.

Two types of examples of how it has previously been used is firstly by use of videos. Students who want to research the effect of specific nature environments on their participants can upload 360° videos of these hard to reach or recreate environments to conduct their experiments. This method of usage is often quick and requires little to no development time. Often students make use of videos found online or they can film their own to match the environment they are looking to use for their research.

Secondly it’s by the use of developed virtual environments. Our developers in collaboration with researchers are able to develop a variety of environments for research or educational purposes. Such an example is a supermarket scene where researchers and students are able to observe consumer behavior in a variety of different controlled settings.

Best Practices #

When handling the equipment, keep the following points in mind before using the oculus quest 2 for your research:

Where can you use it? #

The Oculus Quest 2 headset can be reserved to be used within or outside of our facilities. Researchers are able to reserve the ManouVR room or the Flexperiment rooms to conduct their experiments. For experiments where you need to take the research to your target group you are also able to reserve our Experivan.

Using Oculus Account #

All Oculus headsets have been registered with the BMS-Lab account. Therefore you can work with the headset using the BMS Lab profile instead of creating your own additional one. If for a reason you want to add your own profile on the headset as well, please discuss this with the developer you are in contact with and make sure to remove your account before returning the headset to us to avoid having the headset remain linked to many different accounts.

Uploading or Purchasing Content onto the Headset #

Often times researchers want to do a VR project which does not include the development of a virtual environment via Unity but want to use instead videos. For these purposes it is perfectly fine to download the videos or needed content onto the headset. However all these must be deleted before returning the device back to us.

In terms of downloading apps onto the device. If it is an app that is required for the purpose of your research, e.g. watching videos, you are able to download it and inform the developer you are in contact with. However, you are not allowed to download or purchase games onto the device. If you link your card to purchase games or apps onto the device, it will stay linked.

Hygiene Protocol #

In addition to the general hygiene information provided, there are also additional hygiene requirements when it comes to using the Oculus headset.

When lending this equipment, you will also receive cleansing wipes along with face masks to be used with the headset. In general you will need to clean the oculus lenses and rim with the (non alcoholic) wipes after using it or when it’s dirty during the period that you are using it. However, if multiple people will be making use of the headset e.g. group work, or especially when collecting data from participants, you are required to have each participant make use of the headset face mask and clean the device with the wipes after every use.

Further Support #

Getting Started with the Oculus Quest 2 #

After receiving the Oculus Quest 2 that you reserved, there are a few steps you will need to take to get started.

Download & install the Oculus app on your PC/ Laptop: https://www.oculus.com/setup and select to download the software “Oculus Rift S”.

If you are doing a project that requires development in Unity, you will need to install this software to collaborate with our developers.
First install Unity Hub and via this install the Unity Editor that will be used (ask the developer which one they are making your project on).
(Watch our Unity tutorials to learn how to work with the program.)

Read the manuals and suggested links to learn how to set up and start using the headset.

Manuals and External Links #

  • • What is Meta Quest 2? | Meta Store (facebook.com)
  • • How To Use Your Oculus Quest 2! (Complete Beginners Guide) – YouTube

Tutorials #

Coming soon!

FAQ #

What is FAQ?

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.

What is FAQ?

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.

Want to use the Oculus Quest 2? #

Go first through the steps on how to reserve your Oculus Quest 2 or go directly through our project registration and equipment reservation process.

How to Reserve Oculus Quest 2

OR

Register Your Project

Table of Contents
  • Oculus Quest 2 for Research & Education
  • Best Practices
    • Where can you use it?
    • Using Oculus Account
    • Uploading or Purchasing Content onto the Headset
  • Hygiene Protocol
  • Further Support
    • Getting Started with the Oculus Quest 2
    • Manuals and External Links
    • Tutorials
  • FAQ
  • Want to use the Oculus Quest 2?

BMS LAB — Where Technology Meets Life is proudly powered by WordPress

Manage Cookie Consent
We use cookies to optimize our website and our service.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage vendors Read more about these purposes
Preferences
{title} {title} {title}