Virtual Reality (VR) development

The research domain of Virtual Reality (VR) and its underlying methodology of VR development is heavily focused on the creation of new and increasingly believable VR experiences. These might vary from games and videos to serious applications, like the Zero Phobia app meant to reduce the fear of heights.


Since its inception, Unity has had an increasing role in the world of game and experience development. It offers open source tools to develop games, interactive experiences and more for beginning and seasoned developers. Its power and possibilities have now been unleashed on the world of VR development as well and has been embraced by the BMS lab. Here, we use Unity for the relatively easy creation of all types of experiences for a wide range of studies and experiments. The development itself is however subject to study as well. Projects from BMS faculty students or staff members can get up to 80 hours of development time assigned to them and as a result we have seen a number of highly interesting studies that used the power of VR to create believable worlds.

VR videos and more…

The world of VR has expanded enormously over the past few years. New and exciting opportunities are being offered by platforms like Youtube and Vimeo with their 3D videos and apps offer new forms of storytelling and even the treatment of fears. The BMS lab has both the hardware and software to make this all happen and the experience to realize the potential of 3D. Swing by the office and inform of the possibilities of creating a custom VR experience or explore the many software platforms for VR experiences like the Google Playstore or Appstore.